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City Of Heroes Issue 17: Dark Mirror Overview
Posted on 02-23-2010 by Kheldarn

Issue 17 Overview

"For now we see through a glass, darkly; but then face to face: now I know in part; but then shall I know even as also I am known."

With the release of April's Issue 17: Dark Mirror, the newest free update of City of Heroes®, the game you love now has the visual depth, contrast, and richness it deserves! Dark Mirror includes a superior graphics rendering process, dubbed "Ultra Mode," that gives City of Heroes a heightened level of detail in lighting, reflections, shadows, and water effects. Paragon City™ and the Rogue Isles™ have never looked better.

In addition to Ultra Mode, as part of Issue 17, you will confront a new and nefarious foe who will be able to match your character blow for blow.

Other Issue 17: Dark Mirror features include: then face to face: now I know in part; but then shall I know even as also I am known."

With the release of April's Issue 17: Dark Mirror, the newest free update of City of Heroes®, the game you love now has the visual depth, contrast, and richness it deserves! Dark Mirror includes a superior graphics rendering process, dubbed "Ultra Mode," that gives City of Heroes a heightened level of detail in lighting, reflections, shadows, and water effects. Paragon City™ and the Rogue Isles™ have never looked better.

In addition to Ultra Mode, as part of Issue 17, you will confront a new and nefarious foe who will be able to match your character blow for blow.

Other Issue 17: Dark Mirror features include:

  • Epic archetypes are now unlocked at level 20.
  • Animated character tails.
  • New missions, new badges, and new player emotes.
  • Quality of life enhancements to the UI and game systems.
  • Improvements and additions to Mission Architect.

    Features

    Ultra Mode

    Ultra Mode includes a superior graphics rendering process for players who have higher-end graphic cards. Each feature can be enabled or disabled in the graphics menu options and will be scalable. Ultra Mode works on both Macs and PCs. In specific, it offers dynamic shadows, screen-space ambient occlusion, and dynamic environment reflections (including planar reflections and environment mapping of reflective surfaces).

    Epic Archetypes Unlocked at Level 20

    Previously, you had to have at least one character at level 50 to make an epic archetype character. No more! Now you can create an epic archetype character as long as you have any one character at level 20 or higher.

    Animated Tails

    No more tails lying about like dead weight! You will now be able to select tail body parts that will react to your movement and have a swaying or swishing idle animation mode. You will need to go to a tailor to upgrade to the animated version.

    Content

    New Story Arcs: Issue 17: Dark Mirror features two new Hero and two new Villain story arcs for levels 20-30. Each of these story arcs has four missions, and the story arcs highlight the Dark Mirror's sinister new enemy. Acquire first Hero story arc in Talos Island, and the first Villain arc in Sharkhead Isle.

    Silver Mantis Strike Force Update: The Silver Mantis Strike Force will now be available to all Villains, not just supergroups. You now can access the Silver Mantis Strike Force via Silver Mantis, located in Sharkhead Isle. You can also run this Task Force from your supergroup computer.

    Positron Task Force Update: This Task Force has been split into two halves and dramatically upgraded and updated to ramp up the fun. The final battle of the Task Force takes place in the Faultline Dam and incorporates the new Dark Mirror enemy.

    New Badges: Along with adding badges for 500 Badges Earned, 750 Badges Earned, and 1,000 Badges Earned, we are adding new exploration badges to city zones, almost doubling the number of exploration badges. You can learn new Accolades for finding all of the exploration badges in each city zone.

    New Player Emotes: We'll let you know more about the new emotes soon.

    Quality of Life Improvements

    Craftable Temporary Powers: You will now have a much cleaner and more consistent way of finding and crafting temporary powers.

    Increased Mission Count: You can now have seven active missions (previously three).

    Show Last Objective: This UI improvement lets you find your last objective on a mission map, making it easier to find something you've missed.

    Auction House: The UI gives you new options for sorting search results, your Auction House inventory is now separated by clearly marked tabs based on the item's status, the Auction House text entry box now autocompletes, and a single click on a recipe displays all salvage needed for that recipe.

    In-Game E-mail: You can now use in-game e-mails to send Influence/Infamy to your own characters or to other players' characters via in-game e-mails. (You still cannot send Influence, Infamy, or items from a Hero to a Villain or vice versa.)

    Mission Architect Improvements

    Experience: You can now handpick the powers for custom enemies and still receive experience for them (within game balance limits).

    New Maps: We have added approximately 20 new unique maps.

    Giant Monsters: You can now add giant monsters to some outdoor maps.

    Exit Mission on Complete: You can now specify that players have to leave the mission manually on completion.

    Escort Missions: "Lead to place" technology allows you more control over escort objectives.









    (Note: Please click the View Post link below to for my comments)
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    MMORPG: City of Heroes Issue 17: Dark Mirror Announced, Brings Graphics Overhaul
    Posted on 02-09-2010 by Kheldarn
    From MMORPG.Com

    NCsoft has announced today that players can look forward to Issue 17, which has been titled "Dark Mirror," this April! Most players expected to find the new graphical updates featured in Going Rogue with the release of the upcoming expansion, however, it appears that the previously announced "Ultra Mode" will make it in with Issue 17!

    [Images Redacted Out Of Courtesy Of MMORPG.Com]

    Ultra Mode is an optional enhancement mode, enabling players that have the hardware to take advantage of the new bells and whistles to do so, without disturbing the game for those still running City of Heroes on their toasters. The mode will enhance the game with a "a new look and feel with a heightened level of detail in lighting, reflections, shadows and water effects."

    Issue 17 will also introduce a "new and nefarious foe" that will be able to match players "blow for blow." Given the Issue's title, I'm guessing it will be your doppelganger, but for now Paragon Studios isn't saying anything more than that.

    A short rundown of the issues other features is available below:

    • New badges, new missions and new player emotes
    • Epic Archetypes now available at level 20
    • Improvements and additions to Mission Architect
    • Enhancements to UI and game systems
    • And dozens more

    Was all that not exciting enough? How about the fact that beginning on March 2nd, those who pre-order Going Rogue will receive early access to the expansion's two new powersets, Dual Pistols, and Demon Summoning in April?!

    The Going Rogue "Complete Edition" has also been announced, featuring both City of Heroes & City of Villains, 30 days of game time, and the "Complete Collection Item Pack," which contains Alpha and Omega costume sets and auras, four stance emotes, and The Shadowy Presence invisibility power.

    The Going Rogue beta will begin this Spring, with the expansion's full release expected in July.

    A small batch of new screenshots of Issue 17's Ultra Mode are available in our City of Heroes gallery.

    Michael "MikeB" Bitton
    Community Manager
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    Ultra Mode, Issue 17: Dark Mirror, And Going Rogue!
    Posted on 02-09-2010 by Kheldarn
    From the Official City of Heroes Website

    A while ago, we announced Ultra Mode, a brand spanking new addition to the City of Heroes® universe that will bring Paragon City and the Rogue Isles to an even fresher and visually more pleasing level!

    Ultra Mode will allow you (as long as your computer can handle it) to experience City of Heroes® in a completely different light...literally! You will rediscover places and landmarks in Paragon City and the Rogue Isles as if you'd never seen them before, and best of all, it will be in Issue 17: Dark Mirror, our next free expansion! And it is worth mentioning that once Going Rogue has released, you will experience even greater graphics since Praetoria was developed from the ground up with Ultra Mode in mind!

    No more waiting in anticipation of this amazing new feature, for its availability is right around the corner! And to make it even more worth your while, here are some additional features you can expect to see in Issue 17: Dark Mirror

    • New badges, new missions and new player emotes
    • Epic Archetypes now available at level 20
    • Improvements and additions to Mission Architect
    • Enhancements to UI and game systems
    • And more

    But that is not all the news we have in store for you!

    Remember Going Rogue? That's right, how could you forget? Well, you have the opportunity to get access to the Dual Pistols and Demon Summoning power sets in March and April, if you pre purchase City of Heroes Going Rogue (MSRP $29.99 USD)! You will also be able to get your hands on an exclusive item pack if you get the City of Heroes Going Rogue: Complete Collection (MSRP $39.99 USD), that will be available when Going Rogue releases in July! What's in that item pack, you ask? Well, a few nifty things like:

    • Alpha- and Omega-themed auras
    • Alpha and Omega themed costumed sets
    • Four stance emotes
    • The Shadowy Presence invisibility power

    Is this too much for you to handle? Hang in there, this year promises to be a fantastic one in City of Heroes® and we've got more details for you on these different offers coming soon!
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    The War Between Dr. Aeon And The Television
    Posted on 02-08-2010 by Kheldarn
    So, for the past week, there's been a little war going on over at the City of Heroes forums, between The Television and Dr. Aeon. Dr. Aeon promised that if you sided with him, he'd deliver Ultra Mode before Going Rogue comes out. The Television countered with walls of text that other people translated as a promise of siding with it would bring new conent.

    I sided with Dr. Aeon because A) He's funny as hell, and 2) I got real tired of The Television's wall of text garbage real quick-like.

    The war was scheduled to end today, and that it did. But I don't think any of us expected it to end the way it did...

    War Watch stepped in, and ended it, with this post :


    KNOCK IT OFF!

    This is like herding cats! I have half a mind (and a ghosted one at that) to take a fire sword to both of you.

    Dr. Aeon, you may be old, but I’m dead and in a beat-down, I WILL win.
    Television, two words: “POWER FAILURE.”

    Got me? Now pipe down before I get all witchy on both of you. Don’t think I won’t do it.

    Everyone, ignore them.

    I have chokers with more maturity. Now that they’ve made a complete mess of our forums, hijacking them for personal gain and promising things neither of them has any business doing, I have to step in and make things right.

    So okay, here’s the deal:

    By popular demand, we’ll provide both content and Ultra Mode before Going Rogue. I don’t know how we’re going to fit this in, but we’ll figure it out.
    Now, back to your corners, you two, and play nice for twenty minutes or so.

    Sheez.
    War Witch


    On Friday, Niviene posted the following Announcement :


    Greetings Players,

    Both North American and European Training Room Servers will be unavailable Monday Feb. 8th 2010 while we do some internal testing.
    We expect to have both Training Rooms back up and running Tuesday.

    Thanks!

    The City of Heroes Team


    So, it looks like we'll be testing Ultra Mode, and the new content, starting tomorrow!! I don't think this compy will be able to handle Ultra Mode, but I'll know for sure once I get a chance to break it... er... test it! :D
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    Forgot Your Password?
    Posted on 02-03-2010 by Kheldarn
    If you have forgotten your password, please send an e-mail to with your forum name. I'll create a new password for you, and e-mail it to you.
    [ View Post | 0 Comments | Read More News ]


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